.kkrieger ( http://www.theprodukkt.com/kkrieger ). 96kb FPS. So yeah Squilliam and fazz you are right. Though I would like people to consider that this 96kb is the size of a game. How much actually logic code goes into a game? it's tiny.
It is not in the current business model to use procedual anything. It's unfortunate. I think with a combination of procedual generation and some hand created patterns we could come up with some really cool stuff. The demo weapons are sorta meh in design. It's just amazing grasphics for a proceduarlay generated game
no we won't see asset usage go down though :(
The motion capturing sounds likey they are going back to mesh animation rather than skeletal animation. Personally I like skeletal animation I suspect this won't go very far. Not that it won't look great. It probably will, but these projects are going to cost far more than it's worth.
The 3 Terra bytes is a great boasting number, but I suspect they will only use apx use 7 samples per animation out of 30 or so. Even after that it will probably be cleaned and end up using a tiny fraction.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







