impur1ty said:
They'll have issues with file size on MegaCD games, but they have no excuses for 32X. Do you know if they have worked on 32X emulation officially before? |
They can just use compression for audio/video files like with TGCD on VC. Actual game content filesizes for Sega CD games are tiny, and well within the usual parameters.
If they can get Ys I&II on VC, they can get Sonic CD, Lunar, etc.