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I disagree about the button sequences (for Heavenly Sword, they were pointless in Lair). Well, I do agree that they're tacked on a little bit in normal gameplay, but they're cool for the bosses. However, I think that it's much easier than God of War because it requires you to hit the buttons faster as well as changing up the patterns (which makes you that much more twitchy).

*edit*

As for Lair, it's more than just controls that keep the game down. Mainly, you had to turn the controller nice and smooth for it to regsiter the best (especially with doing 180's), but sometimes some problems would occure. The lock-on system was a chore too, but it is possible to get around some of it's problems by fly at what you want to aim at and merely wait till it gets highlighted by the targeting system (it should eventaully as you get closer). At first it was cool to fly a dragon and shoot things, but like all of Factor 5's Star Wars games, it suffers from the same problems (in my opinion). The in-game cutscenes are annoying and while the acting is okay, it doesn't really fit into the environment of the game itself. Lets not even go near the final level.....