Badassbab said:
Ok fair enough, on MW2 (360 version) vs KZ2 I don't think there's an obvious winner.
KZ2-
Pros- 720p Excellent lighting Excellent animation QAA Excellent character models Nicely animated explosions Superior shadows
Cons- Frequent sub 30 fps dips Lots of low res textures Low res alpha effects The QAA method means every texture is blurred
MW2
Pros- 60fps MSAA + antistropic filtering Dynamic bloom Higher res textures Hi res alha effect Excellent lighting Fast
Cons- 600p Blocky shadows
For me at least the superior texture mapping, 60fps, extra post processig effects and my preference of MSAA over QAA (I just don't like the blurry, dull look it gives games though I do like the AA ) helps MW2 give KZ2 a run for it's money. I think a lot of PS3 fans are afraid to admit they massively over hyped the graphics of KZ2 and so must defend it at all costs. Not to worry though as Uncharted 2 is the graphical king on consoles and I doubt any game will beat it apart from perhaps Uncharted 3. It's in a world of it's own in just about every respect, it's motion captured facial animations are leagues ahead of anything else. In fact I suffer from the 'Uncharted' effect where I'm mostly underwhealmed by graphics now unless it can rival UC2. So far this year only Bayonetta has come close.
As for Halo Reach....I'm a big Halo fan, was a bit disappointed by ODST, didn't wow me enough and it's graphics engine had aged. I hope this can make up for it and so far from what I can tell from the latest ViDoc it's shaping up to be real special though MS are good at generating hype (much better than Sony this gen) they did the same thing with ODST.
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I'm not afraid of admitting anything, don't mistake me for one of those guys. I give credit where it's due. Frankly from what I've seen, the environmental detail of Killzone 2 is better than that of MW2 (a closer look at textures shows the tricks to me). I know what you're talking about though about certain areas in KZ2. For me, what really stood out in Killzone 2 was the particle effects and the lighting (I have yet to see a released game that matches its lighting).
I only disagreed with MW2. As for Halo: Reach, I completely agree with you. I was honestly disappointed with Halo 2 and 3 SP (though 3's community features are pretty cool for a console game). Halo 3: ODST had a decent single player, but still, nothing matches the feeling I got from playing Halo: CE. Considering this is Bungie's last Halo game, I know they're going to give it their best, and it's looking to pay off.