HappySqurriel said:
Last I heard the development team was (roughly) 200 people working for 5 years ... Even if half of the workers were in a sweatshop in China you'rer still dealing with a $50+ Million budget. Regardless, if Rainbird is correct and it is a $60 Million game, if you spend 3 times as much and 3 times as long as your competition to produce a game your game better be dramatically better.
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If the budget allocated for your example would be real a lot of people would go to China to work in a sweatshop...
Working in a sweatshop does not gives an income of 100 K per year.
100 persons * 100 000 per year = 10 M * 5 years = 50 M
Now if those 200 working at PD are paid 50 K per year as average, which should be reasonable, you get a budget of 50 M in 5 years in payroll. And then add the other fee like computer, local, electricity which should get you around 60 M.
I agree with your last statement tho, the game better be dramatically better.