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ZenfoldorVGI said:
Richard, I disagree. I believe the gaming industry, like most other markets, are affected by trends and products do gain momentum in the marketplace, just like in every other competition. I believe momentum is a basic part of almost everything that is quantifiable, and I don't think it is something that any industry can shed so easily.

Momentum doesn't necessarily cause sales, or lack of sales, but sales trends do indicate something, and the word we can reasonably use to describe ever increasing sales trends usually brought on by a catalyst is momentum. Even if you disagree that increase popularity due to that catalyst can also influence sales, you certainly must accept that some influences do cause sales to increase and decrease.

Here is my take. If you believe in a trend, you believe in momentum. If you believe that something being popular can perpetuate itself into being more popular, based upon nothing else besides that original popularity, then you believe in momentum.

Do you believe the PS3 nor the Wii ever had momentum?

Here is a definition of momentum: Impetus of a nonphysical process, such as an idea or a course of events: The soaring rise in interest rates finally appeared to be losing momentum.

That's the dictionary's example.

The Wii sure had (has) momentum.  When that thing took of it was like a rocket.  So many people bought it due to nothing but momentum and the buzz around it without really knowing what they were buying.  So I agree, momentum is real in the market and important for consoles.  Look at PSP in Japan vs PSP in US - a clear case of good momentum and impetus in Japan vs real stagnation and lack of momentum in US.



Try to be reasonable... its easier than you think...