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HappySqurriel said:
windbane said:
 

The Eyetoy was succesful. The HD-DVD add-on for 360 is relatively successful. My point remains because it was a comparison to an added control scheme. Sony could easily pack that in. But seeing as how the Playstation Eye will do motion tracking just like the Eyetoy did years ago, and the PS3 already has its sixaxis feedback, I doubt it will be neccessary. Microsoft is the company that needs to copy, but I believe Moore said there will not be motion detection for the 360.

Guess we'll see, but there have been decently successful add-ons. Rumble pak, anyone?


From Wikipedia:

These games require the EyeToy to be played. All produced by Sony unless noted.

18 games released in total which require the Eye-toy of which 2/3 are produced by Sony demonstrates my point quite well. Sony put as much support behind the eye-toy as anyone has put into an addon since the Sega-CD/32X but (like all addons) it was doomed to fail.

Regardless of whether the add-on has merit or not, the best it can (typically) do is be a niche product primarily being supported by the company that produced it. DDR pads, Kongos, Guitars, Microphones, Cameras, light guns and steering wheels will never be owned by enough of a userbase to make it worth the while of third party developers to support them heavily.


Well I guess we have different definitions of success. I think millions of hardware and software sold at profit is a success. It also paved the way for motion sensing in games, something which Sony apparently gets no credit for these days.

The Eye, if prices correctly, could be even more successful. And I don't want to repeat myself a lot here but the dual shock and rumble pak (and to a lesser extent the hd-dvd add-on) were both "add-ons" to the original console specs and both were successful (to me...apparently you don't think it's possible). I think you're stuck in Sega times...those 2 addons had a completely different impact on the company.