lestatdark said:
Actually demon's souls works a lot more alike with Diablo (and Diablo 2) than you think. |
Actually, regenerating maps does make you at least experience something relatively new. At least you're not really going through the exact same place and you're constantly exploring a new area.
When you log out of Diablo 2, your body is brought back to the town area. I don't understand what you mean when you lose your body. All you lose is experience and gold, which is easy to get back anyway. The point is that you can easily get your body back no matter the situation in Diablo. In Demon's Souls, you MUST go kill the same monsters again. Your body will never return to town if it's caught in a deep part of a castle or something.
See, the difference with Diablo and Demon's Souls is choice. In Diablo, you can choose not to grind if you don't want to. You can choose not to go through Hell difficulty if you don't want to. Diablo lets you finish the game, and at least see the whole story, without having to go through impossible monsters that require a stronger character. Diablo gives a chance to players who don't really want to grind like hell. If you want to grind like hell, there's an option to do so. But the point is, Diablo gives you options. Demon's Souls has no options. Either you grind, or you grind.
You're not forced to do any repetition in Demon's Souls? That's new to me. Every single time you die you're forced to repeat everything. Not caring for stats? You can't defeat strong monsters without good stats. Straight runs? Yeah, you can do a short, straight run, after grinding like hell for most of the game.
I don't quite understand what you're getting at here. Diablo has so many choices for many different players. Demon's Souls only caters to the grinder.