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Reasonable said:

??? Not sure I'm getting your point there, sorry.

I believe DS delivers exactly what the developers intended, and as such is a well made game with respect to itself.  However it's chosen design simply doesn't work for me, personally.  I just can't bother with games that require that level of effort and re-play to complete.  This is mostly a time based decision.  I have a family and kids plus lots of real life activity that limits my gaming time - therefore while I'm happy to invest a fair bit of time into the right game, it won't be one where I replay sections a lot to get a desirable result.  That just doesn't work for me right now.

So I was basically saying you can't call a game 'bad' because it's chosen mechanics or approach don't appeal if they are actually well done and as intended, that just means they don't appeal to you.

An analog would be some friends reaction to watching the film Revolutionary Road.  They said it was bad.  I asked why and they said because it was depressing.  I asked about script, acting, direction, etc. and they said all of that was great.  I then pointed out that clearly the film wasn't bad as everything that you can fairly critique was in fact excellent according to them, the problem was that it told a story they didn't want to experience, namely a very depressing one.  The issue was one of taste, not failure to execute.  I believe the same applies to the OP regarding Demon's Souls.

I'm not making a point, I was asking if you thought it possible to judge a design decision as inherently bad.

It seems you don't, so that is answer enough.