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Torillian said:
bugrimmar said:
^no answer. i have my opinion. reviewers put down a lot of games because of repetition, but i wonder why they didn't put this game down. this game is the god of repetition.

I would assume it's because the repitition isn't a design flaw, it's the punishment for losing.  Too many games these days have absolutely no punishment for failing and therefore little to no tension within the gameplay.  Case in point, Prince of Persia where any time you fell you came back and lost at most 20 seconds.  If they had save points all the time then you wouldn't get the same foreboding sense of anxiety.  Demon's Souls is one of the few games in this gen that can give you a sense of tension and genuine fear of the unknown because you genuinely don't want to get killed.

And in the end, it's not the developers' fault that the game is repetitive for you, it's your fault for failing so much ^^

 

True. The whole tension (and fun) comes if you are fearing to fail. A game should be brutal to you. Your dead should be something which really shocks you. Thats why I loved the Hardcore mode in Diablo 2. If your character is on Lvl 90 you spend countless of hours and you die in ubertrist you will find you sweating your hands are shaking and your heart beats so fast that you think it might explode. I really thought a lot about this how can you punish the player as much as possible if he dies. Most people dont want to play games where they die once and everything is lost. So what could you do instead. Losing important items losing exp etc.

 

 

Especially RPGs should be unforgiving. Every game is way more fun if you fear to die. You are playing way better if you know that. Thats why I think that Survival Horror games should have a hardcore mode where you are not allowed to die. And RPGs in general. That would make some people replaying that game. FF series could need even though its not difficult anymore if you know the game but atleast it adds some tension. The second time is really really boring or you wait 3-4 years and you can replay it when you forgot some things. Games are too easy nowadays.

Things like rewind functions or like in NSMBWII that it plays the game for you if you are too bad are things, I dislike.