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kowenicki said:
I also dont see where it says the 360 version wont be equal. what i saw of the crytek 3 demos, the 360 and PS3 implementations looked identical.

Agreed.  My understanding is the new engine is HW agnostic, having been built as a set of SDK tools to support PS3, 360 and PC.  Therefore there should be no 'lead' in the traditional sense, nor any ports.  This is similar to what id are doing with their Tech5.  I expect small differences here and there due to PS3/360 differences, assuming the developer uses the best of each console.  Similarly, with this approch the PC version can shine too with higher res versions of assets, etc. however on all three the basic game experience will be the same - which is what I believe he's speaking to in his comments.

I agree about Reach, too.  On PC/PS3 that won't be a problem but I don't think they should launch this alongside Reach on 360.  If I was them I'd just stagger the 360 release a little, I doubt it would hurt 360 sales if the title releases a few months after Reach (and PC/PS3) versions.



Try to be reasonable... its easier than you think...