| Kwaad said: Yeah I gotta agree here. Mhz means nothing. Total texture memory dont mean much either. Look at FF12, agianst almost any x-box game.
The Wii has roughly the same ammount of power as the X-box. Which one is faster, has yet to be decided untill we see what comes long-term from the Wii in comparison. I kinda like the X-box still. Escape from Butchers Bay looks so much better than anything on the Wii yet. We shall see long term tho. |
You've said FF12 is the best-looking last-gen game in about 15 threads now. Is this really what's so great-looking?
http://media.ps2.ign.com/media/488/488222/img_4028604.html
If you're talking about FMV, who cares, if you're talking about in-game performance, I don't see what's so spectacular about it. I think Metroid Prime and Rogue Leader have it beat by a longshot.
Either way, you're right about the MHz, you cannot compare apples to oranges. Xbox CPU = Intel Pentium 3 (or Celeron depending who you ask), Gamecube/Wii CPU = PowerPC with a few tweaks. You can't even compare Athlons and Pentiums on a MHz to MHz basis, since one performs more instructions per cycle than the other, and they even use the same instruction set! Comparing two processors using different instruction sets by MHz is even more meaningless.
Eggebrecht from Factor 5 has already expressed his disappointment in the graphical prowess of Wii games so far. Rogue Leader was actually in stores before the Gamecube launched, and it looks better than most, if not all, Wii titles so far. Whether you can compare the Wii to the Xbox doesn't matter, you can definitely compare it to the Gamecube, and it's undeniably faster. So it's obvious that we haven't seen what the Wii can do if developers haven't even matched a launch title for the Gamecube.
P.S. Good to have you back. Stay out of trouble this time, lots of us want you to stick around. :)







