Chrizum said: Haha, that's exactly what I mean! |
Most of the combos have a "light to heavy" movement or "punch to kick" movement, ie lightpunch->heavy punch->fireball or lightpunch->lightkick->specialmove. However, in addition, the is the combination of those two, the "light punch to heavykick"
as in lightP->heavyP->lightK->heavyK->special move.
On top of that, each character has a launching move which usually puts their combo range into perspective. A launcher shoots someone into the air, and is usually the end of a ground combo and the beginning of an air combo. IIRC Morrigans launcher is Down+HeavyPunch, so her combo is
lightP->DOWN+HeavyP->UP->LP->HP->LK->(HK or special)