twesterm said:
As for how much they make per copy of the game, I can't tell you that because I don't know, though $2-3 million sounds about right. As for the 360 and PC being the same, they're close but both must be tested and built differently. At some point the two different SKU's do branch and that means more time and money. If those two SKU's don't branch, all the time and money that would be put towards the PC version can then just be funneled into the 360 version or just not spend. Up until more towards the end of the project I believe not much would be spent on the PC version since they are pretty close so them cutting the PC version wouldn't lose them a lot of money. I doubt this decision was made yesterday and I doubt it was made in a day. This has probably been something that has been in the works for a while. So it probably boiled down to funnel that $3million-ish into the PC version which probably won't sell well at all and might barely make the money back, or funnel that $3million-ish into making the 360 version a 90+ game. I don't have to be a MS exec to tell you which of those look better to them. |
I mean, you would know better than I, but frankly, niether of us are right until an exec says so, and even then it could just be spin. Let's just settle for there being more than one reason to keep the game off PC, because my point is insanely valid too.