BMaker11 said:
Darth Tigris said: Dunno if this has already been stated, but in response to those saying that MS should just spend the money on new 1st party IP's, there is something that you're missing:
IT'S FAR MORE COST EFFECTIVE TO PAY FOR TIMED EXCLUSIVES THAN DEVELOP NEW 1ST PARTY IP'S!
Developing a high quality 1st party game would likely cost $30-50 million. Since this staff is also employed by MGS, they would have to pay for their salaries even between games. The price that is likely paid (we don't know for sure because it is highly unlikely it would ever be made public) for a timed exclusive cannot be anywhere near those same numbers. Especially beneficial is if the game/dev turns out a lame product (Haze anyone?), you're not committed to that dev's employees in the future.
It's simply more cost effective. And it has also proven to work for the 360 but not for the PS3 and that is why you don't see Sony doing it as much anymore. |
Uncharted 2 cost like $20M I believe. Gears 1 cost $10M (and you can quote me on that one)
Microsoft paid $50M for Episodes of Liberty City, and that's going to be on the PS3 soon.
Cost effective to not make 1st party IPs instead?
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I really would prefer that Microsoft developed its own IPs. Distinct IPs make a console more attractive in the long run.