Xoj said:
developers are lazy, actually they just do one version PC version, that 360 can easily play, and then port in 3-6 months the same version to the ps3. and bang in 1 year a game with pretty graphics. certainly wii it's popular but when u have 64 million userbase, when more than 50% it's people that don't care about your (FPS,TPS,Action,Platforming, Racing,fighting). they will try to sell to that demographic to that demography, especially since games like wii fit, wii sport resort, and EA versions sell soo much. wii does have it fair share of people that enjoy those kind of games, but the amount of people buying games the other kind of games it's much larger. or make a lazy port and try to sell to those 2 consoles that that most if not all, enjoy. |
Even today, most PC games have several levels of detail on models, textures and pixel shader effects; and they support of mutliple resolutions and multiple levels of anti aliasing and anisotropic filtering. There are no technical limitations of what I'm suggesting, the cost difference is fairly modest (most games produced this way would still be cheaper than HD focused games), and most consumers wouldn't care that much about the difference in quality.
To be clear, I'm not suggesting this approach for games that sell multi-millions of copies on each of the HD consoles; but the majority of HD console games would benefit from the lower cost development and larger market that this approach would bring.