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pitzy272 said:
Max King of the Wild said:
Seraphic_Sixaxis said:
Give it online, co-op, and more action an' you've got a AAA.


...That's blasphemy. You wouldn't ruin the perfection that is GoW with online and co-op and its already AAA


The game needs something, though. I'm not knocking the game, I'll be the first to say that inFAMOUS is an incredible game, one of my favorite games of all time actually; but once I beat it for the second time, I enjoyed the gameplay and my powers so much that I just wanted to keep using them. I just wanted to go to town on some more baddies...lots and lots of baddies, as many as and whenEVER I wanted. But there wasn't really much to do. There were only a few spawn points for enemies on each island, and these were few and far between. It really left me wanting more, and I wished so bad it had at least SOME other mode where you could use and practice with your powers. Now granted, I probably spent about 40 hrs on the game once I platinumed it and finished through my second playthrough, so this game was still well worth the $60.

I'm not really a multiplayer guy but I would love to see inFAMOUS get online and coop, as long as it 1)is done right and the proper effort and amount of time is spent to make it a solid experience and 2)wouldn't mean that they took any time away from the single player experience. If these 2 guidelines were followed, I don't think multiplayer/coop could mean ruining the game at all. Just look at Uncharted 2- many ppl were mad that it was getting multiplayer for different reasons, including saying it would ruin the game and it wasn't meant to have multiplayer; but not only did the U2 single player tronce that of U1, but the multiplayer was very solid, fun, and addicting, and added MUCH replay value to the game (it's actually the FIRST game to ever get me hooked on it's multiplayer; tried many before and just never had fun, but I'm hooked on U2 multiplayer like there's no tomorrow). Plus, this is a great way imo to create a larger user base. Some ppl buy games solely for the multiplayer portion of the game, and don't ever even touch the single player; those ppl therefore will not even consider a game like inFAMOUS (1). So if anyone wants a game to sell well, multiplayer can only help this I think...

I agree in terms of replay.  I really liked it but stopped once I played the missions and side quests.  I don't MP would suit it too well but I think a combination of offline coop and online coop would be a blast (literally).  I'd be interested to see a game drop having generic DM, etc. and just deliver outstanding coop.  I'm thinking out side the main story, with coop missions and lots of enemies and the city opened up to you.  I'd have a couple of hubs that dole out various missions you then complete, with powerups and additional powers as the lure.

 

 



Try to be reasonable... its easier than you think...