pitzy272 said:
I'm not really a multiplayer guy but I would love to see inFAMOUS get online and coop, as long as it 1)is done right and the proper effort and amount of time is spent to make it a solid experience and 2)wouldn't mean that they took any time away from the single player experience. If these 2 guidelines were followed, I don't think multiplayer/coop could mean ruining the game at all. Just look at Uncharted 2- many ppl were mad that it was getting multiplayer for different reasons, including saying it would ruin the game and it wasn't meant to have multiplayer; but not only did the U2 single player tronce that of U1, but the multiplayer was very solid, fun, and addicting, and added MUCH replay value to the game (it's actually the FIRST game to ever get me hooked on it's multiplayer; tried many before and just never had fun, but I'm hooked on U2 multiplayer like there's no tomorrow). Plus, this is a great way imo to create a larger user base. Some ppl buy games solely for the multiplayer portion of the game, and don't ever even touch the single player; those ppl therefore will not even consider a game like inFAMOUS (1). So if anyone wants a game to sell well, multiplayer can only help this I think... |
I agree in terms of replay. I really liked it but stopped once I played the missions and side quests. I don't MP would suit it too well but I think a combination of offline coop and online coop would be a blast (literally). I'd be interested to see a game drop having generic DM, etc. and just deliver outstanding coop. I'm thinking out side the main story, with coop missions and lots of enemies and the city opened up to you. I'd have a couple of hubs that dole out various missions you then complete, with powerups and additional powers as the lure.
Try to be reasonable... its easier than you think...