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Damn, do I see damage control cause of the high player count, one that has yet to be acheived on the 360. It is good to see that most the 360 gamers on here can see through the BS of this article, though. It would be like saying PS3 gamers don't want Mass Effect 1&2 cause we have x & y game.

@ finalguy

You do make a very good point, that if this was on 360 instead of PS3 that same site would be praising it and bashing the PS3 for not having it. Though slowmo is right, punctuation is key.

@ gamings_best

Killzone - 2.2 mil
Mag - 332k (not bad for the first week of a new IP that's aimed more towards hardcore FPS fans)
Warhawk - 540k
Socom - 1 mil

I don't think those games can be considered failures, even by the industry's standards. The lowest one of those games will most likely end up being Warhawk (of course this doesn't count online sales of the game), which with just over 1/2 a mil has probably paid for itself and then some. I think this gen in particular we have been blinded by huge multi-million sellers, and therefore think a game has to sell at least 3 or 4 mil for it to be a success. But in reality, games don't even have to break a mil for them to be successful.