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NightAntilli said:
Xoj said:

http://www.videogameszone.de/screenshots/original/2010/02/BioShock_2_Vergleich_PS3_vs_Xbox_360_Screenshots_01.jpg
this one was of the clearest.

textures are fairly compressed on the 360
text below adonis (luxury resort) almost unreadable, wont break the game.

but certainly noticeable, maybe get fixed if you get closeby, and its some way to deal with 10mb cap.

antialiasing its x2 in both games, so aside textures being sharper of the ps3, and 360 pumped up contrast wont see much difference

Both consoles have different strengths and weaknesses so it's only logical that the PS3 does some things better and the X360 does some things better. And btw, I don't see the 2xAA in the PS3 version in that pic. Compare the edges of that circular thing where the Adonis sign is, just above the water reflection. Water reflection is higher res on the X360, far away textures are higher quality on the PS3 though, implying higher texture filtering.. I don't think it's possible to say that one version is clearly better than the other, so overall I agree with you.

it looks sketchy in both version, though implementions are different, but certainly both are x2.

there is not a x1.8 AA at much u can say one its using quincux nvidia x2 and the 360 msaa x2 ati