The Ghost of RubangB said:
Uncontrollable cinematic parts are not automatically a story. Space Invaders, Pac-Man, Tetris, SimCity, and Wii Sports have no story. There is no narrative because there is no beginning, middle, and end. Some times they throw in a little bonus video for no reason other than to celebrate your high score, but are you seriously going to argue that the goal of Tetris is to launch a rocketship? Does your space pilot character have a name, or motivation, or a backstory? A bonus video is no narrative. The animations in Pac-Man tell you nothing about the next level, or about anything. They are completely random movies of the characters partying or chasing each other back and forth. And Pac-Man has no ending. You play for hundreds of screens until the game crashes. It was intended to be played forever. It wasn't until stuff like Donkey Kong where there was an actual intro cinematic and ending cinematic, and a story with a beginning, middle, and end. And Wii Sports... I have no idea what you're talking about. There's no intro videos or bonus videos for high scores or anything. You just play and compete for high scores forever. No ending, no story. |
let's go back to the beginning rubang and re-read. "a story OR cutscenes". I'm flabberghasted by your continuance of this debate after I tried to reclarify in my reply. Perhaps I should've quoted myself then, because you didn't get what I was saying. All I'm saying is that there is some kind of uncontrollable scene in every game that is not considered gameplay. Wiisports also has little intro videos to all the games. Again, to point out an ironic argument, movie cutscenes cna be skipped, and in-game cutscenes cannot (for the most part, although they can be hurried sometimes). I just think it's interesting that people complain about skippable movies when they have their own unskippable events in their own games. The time-delay in returning to gameplay is not so vast when one considers skipping.