Recon1O1 said: Even if we take the high end of PC estimates it's obvious that EA's decision to port to consoles has paid in spades. The original could sell 2.5 on PS360 or almost 3 times the PC version LT. If DLC like awakenings sells another 1.5m at $40 the IP went from recovering 5 yrs. dev. costs to some real profit. IMO the PC sales will tail off more quickly because of piracy and dlc sales must compete with a strong mod community. Smart move for a small sacrifice in Bioware's reputation for quality. |
Actually it is usually the opposite, Piracy on PC is highly front-loaded whereas long term sales on Console are cannibalized by the used market.A lot of people also wait for the first price drop on PC games, we all know that here soon Steam an co will have an "EA sale" and DAO/ME2 etc will be discounted to 30$ for a weekend and sales will get another bump.
I do agree on the decision to go multiplatform though, there is no reason not to take a AAA game to all 3 major high end platforms these days.
However, I do not think it tarnished the rep for quality - the PC version was slightly different and did indeed play to the PC strengths and overall I have not gotten the impression at all from the community at large that many people think of DAO as being a "crappy console port" the reviews of the different platform versions also back this view.
I am just happy EA is getting some traction with their new, improved management. I honestly thought they would, but it is still a good thing to see happen. I actually look forward to EA games now that they are creating things that I actualy want to play and not sticking retarded DRM on everything / rehashing the same 2nd rate crap.