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selnor said:
daroamer said:
selnor said:
daroamer said:
selnor said:
Wagram said:
There was CGI in Mass Effect 2. A bunch of them in fact. That was not all in-game.


When and where? This is one of those times I wish texture pop in still existed in ME2. Now it's gone people claim it has CGI. LOL. Great thing about ME1 ( which uses Bink Video ) was the texture popin all the way through proved it was ingame. I guess it looks to good for some people. Bioware can take that as a compliment. There is a CGI trailer of ME2. ME2 in any of it's cutscenes does not look that good. ME2 definately has no CGI.

Selnor, you're wrong.  The ship landing sequence on Omega is clearly a video, not ingame engine.  There are others as well but that's the first example that comes to mind.

Well we are looking at 2 different cutscenes then. Because the CGI trailer is CGI and the Omega landing is clearly ingame against the CGI stuff Bioware did for the trailer. ME1 had no CGI, and Ive not seen any in ME2.

What is your definition of CGI?  We're talking about some segments being video and not real time rendered.  I don't know if the landing on Omega is done using the in-game engine but it's clearly video.  I'm playing on a 106" screen and the soft picture quality of that scene is quite drastically different than the sharpness of in-game cutscenes.   As JaggedSac said, I can see the compression artifacts on those scenes.

CGI is not using in game assests. Like Square Enix FF games. CGI, is a scene completely designed using Computer Generated Imagery of the highest standard. No boundries at ALL. With enough time and Effort all CGI cutscenes could look like The Spirits within. That is CGI. Or what some people used to call FMV.

Then that wasn't you were originally replying to.  This thread is about the quality of the prerecorded video being used in FF13 on the PS3 vs on the Xbox 360.

What JaggedSac said was "Mass Effect 2 cutscenes look compressed to hell(the non in-game engine ones). Doesn't bother me any. I am not playing FF, just figured I'd throw in my two cents."

Regardless of whether he was right about them using the in-game engine or not, there ARE some scenes in ME2 that are VIDEO.  You may not classify them as "CGI" but it's still video which was the point he was making.  Technically all video games are CGI since everything is being rendered by a computer, it's just low quality because it's rendered in real time but that doesn't mean it's not being rendered.  However, I'm aware that when people say "CGI" they usually mean prerecorded video which is rendered and animated at much higher standards.