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ssj12 said:
Mazty said:

 

Not at all. THe game is highly over rated and I'll say why:

Who are you? A scientist. Who worked for Black Mesa. Who the hell are they...Well apparently having worked for them and having a suit makes you into Rambo. Hell, you don't need lean or to look down the barrel of your gun, just run and gun.I can understand why they opted for Gordon not to speak, but the fact that there is so much dialogue aimed at you, it broke the immersion for me as these odd monologues kept on occuring. And an invincible guy in a suit kept showing up every now and again, only to deliever the most confusing ending I've seen because who is he? What the hell is he on about? This leads me onto the story...

What story? Iif you've never played the first you are given no direction as to what is going on other than the earth has been invaded by the Combine. Are they bad people? They seem to be keeping the city people down but for all I know the rest of the world could be an eutopia where the rivers are made of chocolate with gumdrop trees covering acre after acre and every troop I kill I'm depriving them of a loving wife and children etc, you see where I'm going with that.
In game the story is this: You are on a train. You meet the rebels, the teleport messes up, you meet up with the rebel HQ, then the majority of the game is getting from point A (where you are) to point B (where the rebels are being held hostage). Oh and somehow the younger "attractive" chick falls for Gordon even though she doesn't know him and christ, this sh*t reads out like Twilight for nerdy guys - as opposed to a book, it's a game, and instead of vampires, you are a geeky Rambo.

The gameplay can be best described as adequate. You can't lean which is a real b*tch considering the game is a giant corridor crawl, with some awful, awful vehicle parts. Yes Valve, you modified the Havok engine, congratulations, your vehicles still handle like sh*t, and if I can move a box, and can get over the sand/radioactive waste/electrified water fine, you don't have to feel obligied to put in these asinine game lengthing features more than once.

End of the day, Halo: CE was far, far more influential and came out the same time. The vehicles handled far better, the multiplayer was sublime, the storyline wasn't revolutionary, but the length and scale of the missions were, as well as games nowadays still feeling it's effect of regenerating health and a very balanced two weapon system, with melee and quick access grenades. To give HL2 the no.1 spot is just pleasing all the fans of HL2 out there instead of going for the game which has influnced shooters for the past decade.

 

Halo is far from influential. Frankly your confused on which game is generic.

Also Valve's physics engine inspired Havok. Not the other way around.

Just because you have no idea the angle the Half-Life franchise was going with narrative and plot, you should not insult art.

You can lean... you just obviously have no idea how to do it. (should br the q+e keys unless you stupidly changed them)

And comparing Half-Life to Twilight has to be a sin.

 

OT: I agree with this list. Battlefield 1942 influence the vehicle based combat in multiplayer games combining excellent gameplaying and vehicle combat.

Half-Life 2 is godlike. There is no better FPS.

 

Clearly you have no idea about FPS' before Halo:CE.

It was the one to bring regenerating health, a two weapon balanced system (Rocket launcher with very limited ammo), melee attack and quick use grenades. Almost every game since then has copied this forumla. What did HL2 bring to FPS?

How about you defend the 'art' instead of saying I'm ignorant to it? Don't try that cop-out. Explain why it is art.

No you can't lean. Well done on that stupid mistake.

Please explain why HL2 is so good, unless you are one of those mindless drones whose entire reasoning comes down to "Cuz it iz".