MontanaHatchet said:
I could make the same case for Navi in Zelda being annoying, and I could probably form complaints about flow if I didn't like it and wanted to complain about it. The game has amazing amounts of polish, by the way. I haven't played the Wii version much, so I can't offer a lot of insight on that one, but you're looking at one of the most polished games ever made. |
Zelda games have a lot of text too, but I don't remember those being particularly wordy.
Games like Okami or any of the Mario RPG's just throw WAAAAAAAY too much text at the player in the beginning of the game. Just like how the first 30 minutes of game shouldn't be cut scenes about characters you don't control or care about (hint hint FFXII), the first few hours of a game shouldn't be walls of text.
At least in the Paper Mario series the writing was interesting enough for the most part to keep your attention, though if you've played one then the tutorials for every other one will bore you to death.
-edit-
I REALLY wanted to like Okami, just ugh, in that first two or so hours I was just going through text block after text block. I probably only actually played the game for 15 minutes. That's just an all around shitty way to get someone into a game and you'll lose most of your audience right there.
I finally got to a point where I was just bored to tears and didn't want to read anymore, I wanted to play my damn game.