Squilliam said: Compute shader! Its more than just an improvement in gaming, it also makes the GPU more useful in the short, mid and longer term for modeling as well. http://www.pcgameshardware.com/aid,689924/DirectX-11-Compute-Shader-Three-times-faster-than-DX101-due-to-Local-Data-Share/News/ + http://www.microsoft.com/downloads/details.aspx?FamilyID=9f943b2b-53ea-4f80-84b2-f05a360bfc6a&displaylang=en Its also much more efficient than the Shader Model 4.1 GPUs. Its not just about over-buying, its also getting the required features now which will be used, and a DX11 class GPU is much more useful for someone doing modeling and gaming than a GPU which is just as powerful but limited to the DX10.1 feature-set. |
Both of those articles were written before the release of DirectX 11 (and the first is just talking points from an AMD exec). Do you have any links showing actual benchmarks on actual video cards regarding 3D modeling?
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom