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MontanaHatchet said:
jarrod said:
MontanaHatchet said:
Well, I think there's no question that Okami is one of the best games ever made. The only question would be the flaws someone has that would prevent them from liking it. These sorts of things need to examined.

Really, had they toned down Issun and edited the game down to flow better, I think it'd improve dramatically.  It just needed a bit more polishing.  The Wii port was also pretty unoptimized, and could have definitely been better.  I wasn't a fan of the new supersaturated colors or reduced paper filter, the PS2 version really does look a lot better imo.  The weird weapon timing in the Wii version sucks too, I wish we'd have gotten the controls from the JP version instead (A button attack, wiitmore dodge).

I could make the same case for Navi in Zelda being annoying, and I could probably form complaints about flow if I didn't like it and wanted to complain about it. The game has amazing amounts of polish, by the way. I haven't played the Wii version much, so I can't offer a lot of insight on that one, but you're looking at one of the most polished games ever made.

I'll admit, I'm also no fan of Navi.  "Lishen!" got incredibly grating, but no, even that doesn't compare to Issun NEVER shutting up and ruining nearly every dungeon puzzle.  Seriously, it's more an issue of editing than anything (which was really the chief problem with Okami's dialog throughout), sometimes less is more.  Truth be told, "editing" really gets to the core of what Okami would need generally to make it a better game.  It's too padded.

As for flow, OOT probably does it better than any similar game still.  It definitely has it's rough edges (Water Temple, ugh!) but overall it's a lot smoother, more open and less formulaic than Okami (as well as basically all the Zeldas that followed it, bar maybe MM, which is much more open but probably not smoother).