Garcian Smith said:
That all depends upon what resolution the OP is running. For 1920x1080 or lower, the 4890 should be all he needs. 1920x1200 is a little more shaky, though. And don't worry about DX11 now - at least, not when the only games that take advantage of the hardware only do so for minor things like tessellated flags. And-and, don't buy a DX11 card for Eyefinity or DisplayPort if you don't plan on using either. Most people over-buy in the graphics card department initially and then get upset when their top-of-the-line hardware is outperformed by a $150 card two years down the road. Don't be one of those people. Otherwise, OP: I'd reconsider the case (unless you want whatever room you're putting your PC in to glow blue), but the rest of the build looks fine. I would, however, check the RAM that you picked out against Gigabyte's compatibility list just to make sure, since the GA-P55 mobos are notoriously picky when it comes to RAM. |
Compute shader! Its more than just an improvement in gaming, it also makes the GPU more useful in the short, mid and longer term for modeling as well. http://www.pcgameshardware.com/aid,689924/DirectX-11-Compute-Shader-Three-times-faster-than-DX101-due-to-Local-Data-Share/News/ + http://www.microsoft.com/downloads/details.aspx?FamilyID=9f943b2b-53ea-4f80-84b2-f05a360bfc6a&displaylang=en Its also much more efficient than the Shader Model 4.1 GPUs. Its not just about over-buying, its also getting the required features now which will be used, and a DX11 class GPU is much more useful for someone doing modeling and gaming than a GPU which is just as powerful but limited to the DX10.1 feature-set.
Tease.