I think the definition is too loose as to what defines an interactive movie vs a game, but in general, I agree with the thought. I don't mind a good story, but when you use the story as a crutch to push me in a straight line, I start to mind. And then when you further keep pushing in a straight line just so that you can show me FMV after FMV, at that point, I'm lost as a player. If I wanted something with only a good story, I'd buy a movie for a fraction of the price.
The problem I see is that publishers know that pretty graphics sell. Reviewers love it because they can slap up a few pictures, and make half the review "Ooh, pretty!" (Hence helping to perpetuate the first part.) But me? If I buy a game, I want the freedom to play a game. Not watch a game, PLAY a game. If the interactive game snippets are only to move me from movie to movie, then you fail at making a game. I want to explore my RPG. (And sometimes you find nothing. So be it.) I want the freedom to (try to) shoot what I want in a shoot-em-up. (And know that certain items being shot is bad.) I want the ability to choose whether I fry or jump on that goomba! I don't want to merely run down a corridor, fighting a few enemies, just to see another movie.
-dunno001
-On a quest for the truly perfect game; I don't think it exists...