routsounmanman said:
lestatdark said:
routsounmanman said:
lestatdark said:
routsounmanman said: I don't get why JRPGs get hammered for being "staple" and "need to evolve" or something, yet FPS gets off with that. And MAG scoring over FFXIII? Yeah, right! |
Shhh, don't you know that FPS don't need evolution to be fun and that they can all be the same thing, or a downgrade from PC FPS's from the late 90's, early 2000? :P
JRPG's have to evolve in each game, other wise the genre is dead, doomed, put into a grave, tossed aside and burned at the stake.
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Totally. The double standards with these "professionals" are so profound and annoying, it's getting actually funny.
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It has always been like this, but now it's getting even more frustrating, since this feeling is also spreading to gamers themselves. If most of them stopped for a few moments to take a deep to the games they enjoy, they would see that they're pretty much built upon the same pillars that old games from their genre were built as well.
In the future, when current "fan favourite" genres are no longer relevant to the gaming community, we'll see how the fans from those genres will feel when they get the same double standards against them.
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The most annoying of all is this paradox:
Gamers who love JRPGs and have been playing them for a long time, don't really want a big leap or significant changes to their RPGs. People who don't play them / don't really like them, complain about them being "stuck in the past" and "archaic". Oddly, Developers try to expand their franchises to more people, listening to the latter group.
In the end, the latter, still don't get to buy/play/enjoy them, although the developer has altered the formula, whereas the first are alienated by these changes. Thus, the genre keeps bleeding it's own fanbase, while completely falling flat on expanding to an audience who'll never get into the genre after all.
PS: I've quoted you more than 10x anyone else in these forums
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