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I voted for "I do." But to clarify, I don't hate all movie-games. Just most of them. Some games can add a story to the gameplay that doesn't get in the way.

Out of This World has great cutscenes, but they don't waste your time telling a bullshit story. The game has absolutely no dialogue. It's just enough to build a mood, give your character a little motivation to escape or something, and get you from place to place. I think this was also done well in the first Oddworld game, Abe's Oddyssey, and the original Prince of Persia game, and Super Mario World. They all had really brief cutscenes that didn't waste your time. Usually you got a punchline or a plot twist in under a minute, and got right back to playing.

And I think Super Metroid has a perfect balance too. While playing the game, I didn't care about the story at all. It was just perfect gameplay every second of the way through... but then... the story... the ending... whoa. I think it works like Out of This World does, amazing storytelling without dialogue. Like an interactive silent film.

But if they expect me to put down the controller for a minute or two while some asshat talks me through a plot twist like I'm a baby... I usually lose interest immediately. Or in the case of Resident Evil, the second they say "Hey you, here's a lockpick, I shall give it to you because you are the master of picking locks..." I turned that game off before I got to the first zombie.

And I guess liking Hotel Dusk makes me a hypocrite... but that was more of an interactive novel than an interactive movie or a game. But at least it knew what it was and didn't pretend it was a game. I can respect that.