By using this site, you agree to our Privacy Policy and our Terms of Use. Close
g-value said:
Metallicube said:
iLLmaticV3 said:
Naum said:
iLLmaticV3 said:
More story and less gameplay is what I like most.

Really? well I want more gameplay then cutscenes.

To be honest, I never played a Final Fantasy game for gameplay, thats the least of my worries. Good story/scenery and music is all that matters to me. But to each their own, right? :P

I'm actually playing FFVII for the first time, and although the actual gameplay is fun, the story is just way too long and slows down the game. I feel like I'm reading a book at times. Just not my thing.. If FFXIII is going to be like that, I might have to pass it up. I just don't find it very fun to sit there for 10 minutes pressing one button through the dialoge.

It's werid because I actually like many RPGs, but paradoxically hate games with long drawn out stories and cutscenes. I guess I just mainly like the RPGs where the story and cutscenes are not forced upon you, and there is more emphasis on action and exploration. Games like Oblivion where you can read the material whenever you want at your own pace, or chose to bypass it completely. And games like Secret of Mana, with very short cutscenes and little dialoge throughout the game. I think the player should always dictate the flow of the game, not the game itself.

Thats jrpgs for you. Their main focus has always been on story.

The jrpg label is interesting because while it is normally thought that jrpgs are a sub branch of rpgs that have a heavy focus on a scripted narrative (Final Fantasy IV being the pioneer of this style), the pioneer of Japanese RPGs (Dragon Quest) barely has any focus on narrative. Dragon Quest was almost entirely centered on gameplay. It's interesting that Final Fantasy IV, with its narrative-heavy focus, pretty much defined the jrpg genre and the direction the genre would head even though it was Dragon Quest that pioneered the rpg in Japan.