routsounmanman said:
The most annoying of all is this paradox: Gamers who love JRPGs and have been playing them for a long time, don't really want a big leap or significant changes to their RPGs. People who don't play them / don't really like them, complain about them being "stuck in the past" and "archaic". Oddly, Developers try to expand their franchises to more people, listening to the latter group. In the end, the latter, still don't get to buy/play/enjoy them, although the developer has altered the formula, whereas the first are alienated by these changes. Thus, the genre keeps bleeding it's own fanbase, while completely falling flat on expanding to an audience who'll never get into the genre after all. PS: I've quoted you more than 10x anyone else in these forums |
FPS have improved about as much as they can from a basic gameplay stand point (you shoot - not much you can do there), meanwhile JRPGs have constantly evolving gameplay, sometimes attempting (and often failing) to make the games more action based, other times providing unique twists on turned based gameplay, and in the case of XIII, providing a nice mix of preset combos and action combat.
FPS could only really improve in the one area I'd like both FPSes and JPRGs to improve: storytelling. This is also one area in which I'd definitely label JRPGs as being"stuck in the past", simply because JRPGs these days focus more and more and lengthy cutscenes and deep, involved stories, yet the presentation and narrative found in these games have barely progressed past the level of FFX over the past decade.
XIII, however, has improved in this area considerably from what I've seen, and XII made similar advancements over its predecessor. I'm playing White Knight Chronicles right now, and it has the same cliche moments told in an awkward manner by weak actors that I've been seeing for years. It's really the biggest weak spot of the game. Normally I wouldn't mind this in a game, but when the emphasis is on story and they make you watch 20+ minute cutscenes, at least make them worth watching.
Valkyria Chronicles performed quite nicely in this area, though, given its anime-ish influences. I've heard good things about Tales of Vesperia as well.
I honestly would love to see some sort of anime/rpg cross over in the future. Have somebody (Namco?) work with an anime studio to make a cel-shaded RPG with great gameplay and a great story told via anime cutscenes. I believe Level 5 are doing this with Studio Ghibli for their next DS game.