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jarrod said:
bmmb1 said:

I like it how he didn't include the most obvious example, Dead Space Extraction, a game people REALLY didn't want as soon as they heard it was on rails (and said it very loudly). Probably because if he included that he would be detracting from what he considers one of the strongest cornerstones of the "3rd party core games don't sell on the Wii" argument. After all it has always a strong effect to say "look at dead space extraction - very good reviews yet only 9000 copies sold". So god forbid one should waste this in an "EA makes games people don't want" argument.

Seriously, this.  Patcher's cognitive dissonance constantly floors me.

 I don't think that suits the example, as that is a game using previous logic would have been deemed to have a market. Afterall, previous on-rails games had sold 1 million + copies on the Wii, are reasonably popular on other consoles and the zombie / alien type horror vibe had a good record after Resdient Evil sales.

 He's more refering to stuff like The Saboteur, Mirror's Edge and Brutal Legend. EA pump tons of money into making and marketing these games, expecting them to sell millions of copies, despite the fact that nothing of that nature has ever sold amazingly well. It's feels like the EA execs think like the people who don't follow video games, and assume that because a game like say, Okami is a AAA amazing game which won numerous GOTY awards, that'll instantly qualify it as a huge seller. We know it doesn't work like that yet EA keep using this reasoning to inflate these games budgets.

 Patcher and the ND guy were really arguing the same point but from two perspectives - Patcher was on about the busines side, and how these games are huge financial risks - perhaps a more short term viewpoint. Whereas the ND guy was talking about the long-term importance to the industry as a whole, to keep investing in new fresh ideas.