Whether this game sells or not will depend a lot on review scores (hardcore crowd kind of game) and advertising (which Sony likely won't do for a game like this). We'll know soon enough. Also, thank you Sony for investing in something different.
That said, I have two concerns for this game.
First, being a story based game means the story better be very well told. To be good means the pacing, script, and voice acting will have to be spot on. If any of these are even a little bit off the whole thing might suck. Specifically, I'm worried about the dialog being translated over from French to English (can you say lost in translation), the lack of high profile voice actors (try adding a few stars names to the cast, and on the box, if you want quality and sales), and pacing a movie style experience across 10 hours.
Second, I hope the choice for interacting with the environments/characters is logical. In traditional games the jump button always jumps, the shoot button always shoots, etc. The controls in this game should be logical and stay consistent in the same way. for example, in combat situations, defending or escaping should always be the same buttons, counter attacking should always be the same button, and in exploration mode, examine should always examine, pick up should always pick up, open a door should always open door, etc.. Otherwise the whole game will be spent staring at the controller instead of the screen and the player will feel very disconnected from the action.
Fingers crossed on this one. If it works, and sells, an entire genre may be re-born.







