Maneco said:
Ok, you may say that, but at least in some franchises, developers try to push it beyond what was seen before, not only a new story or weapons. For instance, Call of Duty is the same thing: shoot and kill, but they've gone beyond the same World War II space with the Modern Warfare series; another example: Sonic may be bad these days, but the latest instalments tried to do something new, as for Sonic Heroes (that trio combo wasn't something that innovative, but wasn't that bad at all) and Sonic Unleashed (ok, the Werehog sucked, but at least they tried...); Mario is always renewing our way to play it (Super Mario Galaxy changed everything we knew about 3D Mario) and Zelda is always trying to implement new features that makes the game different from the previous ones (boat in Wind Waker, Wolf Link in Twilight Princess and, perhaps, the Master Sword girl in the next game). What I'm trying to say is that, in gameplay, God of War seems the same as it was in the first game. That's why I hate when critics and most of players say it's the best thing they've ever played, because I think we must think that a game is good when it shows something we've never played like before, and God of War surely doesn't seem like this. If it innovated besides storyline in the previous games, I wouldn't be complaining about it.
To be honest, I've never played, I just watched people playing. Ok, may be a wrong point of view by just watching and not playing, but, to me, it just looks like any other beat'em up. Yeah, it's cool to see Kratos doing like Zidane in an enemy, as well it's cool to see Jack cutting someone in half with his chainsaw. There's no essence in the game: it just shows a dark character trying to kill some people (maybe not, they're gods anyway...), I mean, what kind of legacy does it really bring to the video game industry? Ok, in about 50 years, people will remember how the franchise was acclaimed during our time, but, besides that, what remains from it on that day? It's just like Pokémon (which appears to be my favourite franchise from Nintendo, until this crappy V Generation): if, someday, it dies, I'm quite sure it'll be remembered for being a fever during some time, but it really didn't bring anything to the RPG genre, it's been the same thing since 1996... Sorry if I upset you with the comment, but I'm trying to show (at least now) that we must see beyond the fatal headbutts and the new monsters. However, if I'm talking crap, and there's really something God of War changed in the genre, please let me know, so I could correct myself. |
GOW is know for its good story so making the "no essence" thing comment and that its just a game where a guy is trying to kill some people is not apropiate.
Also, the quality of the game isnt only measured by innovation, you have to consider whats most important, to excel in every deparetment the game has, you can be innovative but you have to execute it correctly or else it will suck, inovation doesnt mean quality. Like you said Sonic tries to innovate but in execution its sucks, I prefer a good game that shows normal improovement in gameplay and everything else than a completely new thing that sucks.
And sorry, but when you compare a game like Madworld to GOW you actually see why one of them is vastly superior to the other, and its not just graphics.
When you talk about the good things in GOW you talk about its graphics, story, gameplay, puzzles, music, etc... so if you havent played the game and only watched some stuff I dont think you are qualified to make such comment about GOW, and how GOW3 will be the same as the first when you havent played any of them.
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