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Munkeh111 said:
selnor said:
Munkeh111 said:
selnor said:
Munkeh111 said:
Not really, it is a great game, but its advances are in story telling rather than RPGs. And Alan Wake and Heavy Rain might have it covered there....


Really?

ME has lots of choices that affect 3 games. Entirely different playthroughs. RPG's need creation of characters to. I'd hardly call Alan Wake and RPG. OR Heavy Rain. You arent designing your character and the way people react to you. It's predetermined choices. Not different choices depending on where your characters allegiance lies.

Yeah, they're not RPGs, I agree, and they are different storytelling experiences. HR and AW you are following a story, and certainly in HR, you do get choices, but it is true that you are not really crafting a story. ME 2 you are creating your own Shepherd, but that doesn't mean it tells a story better

Pleae understand this thread wasn't designed to say that other games arent more or less enjoyable. It's purely designed to see the roots of RPG's, and how close alot of computer do or dont come close to that.

I'm saying nothing about enjoyability. I am saying ME 2 excels the most in storytelling, not its RPG aspects. When I told a friend, who is an RPG fan and working his way through ME 1, that there is no XP for killing enemies, he was outraged, a proper RPG should have that. The RPG elements are lacking in some respect, though I do really apprieciate the improved inventory

See to me, thats a shift to what an RPG should concentrate on. We only have experience in tabletop RPG's because we need visual reference on paper. ME2 has it, but we dont see it. It works behind the scenes. Thats the way computers should deal with it. We dont need endless amounts of info when the computer can deal with it for us.