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@ Entroper

My position on deferred rendering is that I wish developers would find something more creative to do with the SPEs. The GPU is better at filling pixels -- use the SPEs to do something new.


It's not like you wouldn't use the GPU, the Cell and RSX go hand in hand, each offering their strong points with the SPEs performing both GPU and CPU related tasks. Writing the ideal game engine for this architecture from scratch (White Engine) or fully adapting legacy game engines (Insomniac's engine) takes time and effort.

What kind of "new" things would you be thinking about what hasn't being been experimented with already? Currently it's all about doing things faster, smarter and doing more at the same time than was possible before.

So have you played Ratchet & Clank: Tools of Destruction and Uncharted? What is your opinion with regard Killzone 2's lighting?



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales