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Biggerboat said:
Legend11 said:
 

The 360's userbase on Nov 19th, 2006 might have been balanced out by the fact that all the games still selling on the system but released prior to Nov 19th weren't being counted. Actually it doesn't matter anyways and all a person has to do is look at EA's, Ubisoft's, and Activision's financial statements to get a true picture of how much money they've made off each system for the year. For example the lists makes EA games sold look far closer than they actually were based on EA's breakdown of the percentage of income from each console.


Well considering the gulf in resources invested in each console I'd say that's to be expected. As I've said in my OP though I think the most significant number dev's will be looking at is the dollar for dollar return on investments, a stat that financial statements fail to convey and one that I'm confident Wii would win hands down.


His premise is wrong in the first place.  That fiscal report covered a time frame in which PS3 and 360 games were released from all 3 of those companies but not Wii games.  The only Wii games released during that time from any of those companies were Madden and Boogie.  Madden sales sucked, Boogie is a bad game, and other than that you might as well ask why 1+1=2.  There is no valid market analysis from that financial report.  Now the financial reports of companies like Ubisoft during the holidays (when they released stuff on all platforms) and Capcom's recent boasts of increased stock, revenue, and market value thanks solely to the Wii are major market indicators.