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@ Entroper

You haven't answered my questions above. I would love to know your perspectives and do you think Killzone 2's Deferred Rendering techniques holds potential? (the most impressive lighting, animation and effects I have so far seen in a FPS game so far, the project is our Dutch pride )

Anyway IMO it certainly didn't look CrashMan understood the issue, how would you have responded instead?

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Anyway just to show what you can do with just a little piece of code, an old friend wrote some excellent programming languages including the highly acclaimed AmigaE programming language, I hooked him up for an interview with my oldtime fellow OSNews editor (she was such a big fan of programming BeOS apps she married a former BeOS coder. , very nice people when I visited them in Silicon Valley a couple of years go) for an interview (easy code example included, just for intended some readers to understand what program code can look like):

http://osnews.com/story.php/169/Interview-Wouter-van-Oortmerssen-on-SHEEP



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales