@ Entroper
You haven't answered my questions above. I would love to know your perspectives and do you think Killzone 2's Deferred Rendering techniques holds potential? (the most impressive lighting, animation and effects I have so far seen in a FPS game so far, the project is our Dutch pride
)
Anyway IMO it certainly didn't look CrashMan understood the issue, how would you have responded instead?
---
Anyway just to show what you can do with just a little piece of code, an old friend wrote some excellent programming languages including the highly acclaimed AmigaE programming language, I hooked him up for an interview with my oldtime fellow OSNews editor (she was such a big fan of programming BeOS apps she married a former BeOS coder.
, very nice people when I visited them in Silicon Valley a couple of years go) for an interview (easy code example included, just for intended some readers to understand what program code can look like):
http://osnews.com/story.php/169/Interview-Wouter-van-Oortmerssen-on-SHEEP







