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jammy2211 said:
lestatdark said:
jammy2211 said:
For me it's not that they're getting worse, just they're getting repetitive. I've been playing the things since the SNES days, and it just doesn't feel like the genre has come that far since then, unlike most other genres.

WRPG's for me have passed them nowadays, they just kept pushing the boundaries, going further, wanting to do more and more incredible things.... where JRPG's stalled or even went backwards lol.

Saying that, I've no idea where I want JRPG's to go... but I just want something to come along and be all different and awesome.

Not that I disagree that most JRPG's have been getting stale, pretty much that's been happening since last gen. 

But saying that WRPG's have evolved that much is a bit of an overstatement. What WRPG's have surpassed what Baldur's Gate or Planescape Torment achieved? Was Fallout 3 as good as the Black Isle Fallout's or was it an Oblivion with a Fallout skin? Why was Oblivion a step down in gameplay from Morrowind?

WRPG's haven't evolved all that much actually. 

In all honesty it's because I haven't been playing WRPG's for as long as JRPG's so they just feel new.

 Still, it feels like in terms of pushing technology and broadening their scope and ambition, WRPG's keep pushing to do more and more. I don't really have the experience of playing older ones except some Might and Magics and Baldur's Gate though. From back then though they've come a long just in how much freedom you now have to shape the story, react to characters etc.

It actually depends on the prism you look at. Planescape torment allowed you to shape the destiny of each NPC in the game, can't get much more involved than that. 

I agree that WRPG's have had a better capacity at story telling than JRPG's and they have tried, with better results, to evolve the genre than JRPG's have.

But I feel that both genres have been too stale, in comparison to the massive jumps of evolution they had through 1995-2000. 



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