jammy2211 said:
In all honesty it's because I haven't been playing WRPG's for as long as JRPG's so they just feel new. Still, it feels like in terms of pushing technology and broadening their scope and ambition, WRPG's keep pushing to do more and more. I don't really have the experience of playing older ones except some Might and Magics and Baldur's Gate though. From back then though they've come a long just in how much freedom you now have to shape the story, react to characters etc. |
It actually depends on the prism you look at. Planescape torment allowed you to shape the destiny of each NPC in the game, can't get much more involved than that.
I agree that WRPG's have had a better capacity at story telling than JRPG's and they have tried, with better results, to evolve the genre than JRPG's have.
But I feel that both genres have been too stale, in comparison to the massive jumps of evolution they had through 1995-2000.
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