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slowburn said:
twesterm said:
  1. Although I agree it feels more linear, I disagree on the reasons.  The only Mass Effect 2 really did to make it more linear is make you play through story missions at various points, but that also helps keep the pacing of the game.  In the end, the game really is just as linear as Mass Effect.
  2. I'm 16 hours into it and still have two characters to unlock and have only done three loyalty missions with minimal planet scanning.  I'm not upset at the length of the game.
  3. I actually like planet scanning, but I'm also a nerd.  If you don't want to do it and don't think the reward is worth it, don't do it.  Simple concept.

I've yet to actually experience anything terrible and only really have minor complaints about the HUD and the fact the world feels smaller (even though it isn't).  Just about all the streamlining stuff they did was very clever and very smart and made it a better game.

-edit-

Actually, it's funny you list those things because those three things are not what made Mass Effect good and I doubt it's what makes Mass Effect 2 good (I haven't beaten ME2 yet so can't say for sure).

The game is just as linear as the first one but that isn't what's important, what is important is the choices you make.

Length of the game doesn't matter as long as you have fun.  

Planet scanning is in no way at all required.

The part I thought was terrible was replacing exploring planets with your Mako to planet scanning. You're right though, the game is a lot of fun, i just expected Bioware to expand upon what was introduced in ME.

Meh, on one hand removing the Mako made the worlds feel smaller but on the other hand I hated the Mako.  Aimlessly driving the Mako around the landscape trying to climb up a mountain is about as monotonous as scanning a planet anyways.