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Going multi-plat. wasn't very successful for Bioshock at .58m on PS3. Ninja Gaiden Sigma 2 got added content etc. but still did just .46m. ES IV is an exception to the rule at 1.14m but the PS3 library is much stiffer competition in 2010. An ME2 port would certainly make money but there are factors that shrink the bottom line:

1. A separate team to code for the more complicated system costs money and takes the best and brightest away from DA2, ME3, DLC and TOR online. BWs plate is full right now and DA:O was buggy even for them. Is Edge of Reality a viable alternative?

2. Will multi console owners buy the more expensive to produce version? How many already have it on PC? The only benefit comes if the total number of units sold on all platforms is increased and even that is gro$$ not net.

3. Perhaps the most important issue is EA's relationship with M$. If in fact M$ are constantly moneyhatting devs., bloggers, reviewers, distributors as so many contend, then that source dries up. Why would M$ bundle or advertise for EA again?

EA/BW do not need ongoing disputes over M$ propietary game development software or licensing fees every time a contract comes up. Recent financials give M$ the stronger position.