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@ CrashMan

256K is only a 90x90x32bpp texture...


Textures will reside in main / graphics RAM not on the SPE's local memory store or a PC / XBox 360's CPU cache, 7.1 audio also takes up lots of data, but here we're talking about executable code. 256KB equals hundreds of pages of code, a lot of code for a programmer to write!



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales