MikeB on 03 December 2007
@ CrashMan
256K is only a 90x90x32bpp texture...
Textures will reside in main / graphics RAM not on the SPE's local memory store or a PC / XBox 360's CPU cache, 7.1 audio also takes up lots of data, but here we're talking about executable code. 256KB equals hundreds of pages of code, a lot of code for a programmer to write!







