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rocketpig said:
Which has convinced me that the video game industry is full of Munchkins who don't really know what constitutes a good RPG player.

Last night my friends and I just hashed out the details of our next D&D campaign and I bet huge portions of the "RPG crowd" around here would absolutely hate it. A few details include:

- No combat XP unless trickery and/or ingenious plotting is involved
- Linked weapons to characters (basically making most loot worthless)
- 90%+ of all XP generated by character interaction
- Animals will not attack (they're ANIMALS, for crying out loud)
- If you attack even a nest of Kobolds without thinking it over, you WILL die
- Oh yeah, did I mention virtually no loot?

I would hate that but mainly because I hate being stuck on the same level for more than two sessions.  :-p

In my current 4th edition DnD I actually give them anywhere from 25-75% experience than they're supposed to get.

As for loot, I just like loot and characters like getting loot so I give it to them.  I usually don't give them anything great, but they generally get something.  When they do something big, I give them something big (but they're going to have to work for that).