| rocketpig said: Which has convinced me that the video game industry is full of Munchkins who don't really know what constitutes a good RPG player. Last night my friends and I just hashed out the details of our next D&D campaign and I bet huge portions of the "RPG crowd" around here would absolutely hate it. A few details include: - No combat XP unless trickery and/or ingenious plotting is involved - Linked weapons to characters (basically making most loot worthless) - 90%+ of all XP generated by character interaction - Animals will not attack (they're ANIMALS, for crying out loud) - If you attack even a nest of Kobolds without thinking it over, you WILL die - Oh yeah, did I mention virtually no loot? |
I would hate that but mainly because I hate being stuck on the same level for more than two sessions. :-p
In my current 4th edition DnD I actually give them anywhere from 25-75% experience than they're supposed to get.
As for loot, I just like loot and characters like getting loot so I give it to them. I usually don't give them anything great, but they generally get something. When they do something big, I give them something big (but they're going to have to work for that).








