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Chrizum said:
Ahead of its time? I remember walking around in a linear environment pointing at things and doing annoying quick-time events in games ages ago.

If anything, this game is as old-school as they come. And that's why it will flop (if it will flop, I'm not convinced of that yet).

Agreed.  Where I see it being challenging is in asking people to play (or interact) with what looks like a fairly dark, difficult story.  I personally love films that and will give this a try, but right now with videogames this is pretty risky and potentially ahead of the acceptance curve for this kind of experience - something common in books and somewhat common, on and off, in films - from the general videogaming public.



Try to be reasonable... its easier than you think...