By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Grahamhsu said:
Reasonable said:
Twistedpixel said:
Reasonable said:
I like how he closes by admiting that the comparison is like trying to decide which is better, apples or oranges, then claiming that as gamers we must nonetheless make a choice.

Bollocks. Of course we don't, and in this case it's well neigh impossible. Each game is very polished and well made, and neither has many flaws as such. Both are very different however so I do think this is a 'apples/oranges' scenario - i.e. you just can't make that kind of call between two very different 96% close to perfect games.

This smells like classic 'hits gathering' excercise.

You would in your honest interpretation call them close to perfect? Say for instance you had to give either game a score out of 100 with 50 being average, where would you place them aproximately?

Can't say for sure on ME2 until I finish it, but on evidence so far around 94% with Uncharted 2 at 96%.

I rate based on how well the game relates to its own goals and then how good it is technically.  I think both deliver terrifically against their design goals and compared to what's possible with current gen console tech, although so far I've found ME2 to be just that little bit behind technically.  I don't mean graphics as such more looking at frame rate, pop-in, etc.  Uncharted 2 just edges the ME2 engine technically so far for me.

To give some more perspective I'd rate few games 100%, but those that have come very close for me would be:

Ico - 98%

Silent Hill 2 - 98%

Flower - 98%

LBP - 98%

 

Those are the types of games for me that delivered almost perfectly on their design goals and were near enough perfect technically given the console tech they were running on.

 

Umm you've got to be reasonable here =P You just compared a fantastic new engine reused from Uncharted 1 to the Unreal 3.5 Engine...Name me a game without pop-in or has extremely good framerate besides Shadow Complex that uses Unreal. It's a easy win for Uncharted engine always =P

That was their choice.  They could have developed a new engine or a game specific engine if they chose - other developers do.

They decided to use middleware and while I take that into account the fact remains that as a result of their decision technically the game isn't quite as solid.  I am cutting them slack as, to be honest, if I then questioned the relatively small environments vs the ambition of the game vs what is possible I'd drop the score another few points.  Given what ME is trying to be from a design standpoint I'm not sure the Unreal engine was the best choice from a level point of view, although I'm sure it helped them with the shooting design choices.

 



Try to be reasonable... its easier than you think...