Bladeneo on 03 December 2007
HappySqurriel said: ChronotriggerJM said:
HappySqurriel said:
If graphics meant that a game was going to be high quality Lair would have been the game of the year ... The Killzone series has been overhyped since it was first announced, always sold as a "Halo Killer" that was going to take the world by storm. In the end the first Killzone was a mediocre game that has no evidence (except for a forum post) that the game ever sold more than a million copies. The one thing that makes me doubt that Killzone 2 will live up to the hype more than anything else is that this game has been under development for a very long time and very little has ever been truely displayed; it was claimed that Killzone 2 was well under development at E3 2005, and almost 3 years later it hasn't been widely demonstrated in a playable form. I have seen this type of behavior from a publisher before when they have allowed an underqualified development team to produce a project that is beyond their means to manage, and it doesn't end well ... |
Killzone 1 was overhyped because the PS3 needed a "killer FPS", so did it let down being a "halo killer"? Of course :D the fanbase of halo is absurdly huge. Was it a decent game? Yeah it was :) I enjoyed it ^_^. Killzone Liberation however is a GREAT game, definitely worth owning in my opinion. And about Killzone 2, almost EVERY review site/person thats gotten there hands on with it has given nothing but praise. There is no reason why this game doesn't have the possibility of delivering. Overhyped? Sure, but I have a feeling it will be a solid game. The first one was. |
Lair received a lot of praise from sites that got a hands on with it, so much praise that when I mentioned my doubts (based on Star Wars: Rogue Squadren 3) I got flamed because eveyone knew Lair was going to be a 90%+ AAA game ... It is fairly easy to produce a game that is interesting in a 5 minute single player segment, and trivial when you have an audience (like game reviewers) who are willing to accept a lot of problems because the project is months away from being delivered. Killzone was an average game for the PS2 and the development team failed to deliver on the product they promised even though it was a much smaller, more manageable, project; I think it is (amazingly) optimistic to assume a developer can quadruple the size of their development team and deliver a product at a quality level far higher than they ever have before. |
Lair recieved a lot of praise? I saw two early reviews and a few previews, and early reviews gave it 50% and the previews said the controls needed alot of work. Not exactly alot of praise.