STEKSTAV said:
Well that's what i was saying. The storytelling is different. In ME you have a "city" with mission points. You go to that mission point and accept your mission. But as soon as you're "in game" so to speak, there isn't really that much room for exploration or out of the box thinking when shooting your way through enemies. You cant access rooms in advance or attack from another angle. You enter, you fight, you go where you're suppose to go. You cant get lost, get stuck or miss out on what the game wants you to do and know. And the same goes for U2, but without mission points. Both are very linear when it comes to actual gameplay. |
Exploration of the planets to get some resources isn't "in game"? Mission points isn't "in game"? Did you ever explored a single planet?







