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STEKSTAV said:
Hisiru said:
STEKSTAV said:
Hisiru said:
sega4life said:

He gives very good reasons why it's a better game, even if they are diffrent games.

One of the big things is ME2 is a larger game with more to do, that should be alone in making it a better game for many.

And Uncharted 2 is extremely linear, but they are different games (they have a different audience).


Unlike ME2 you mean? They play differently but its not like ME2 is open world with lots of options. The storytelling is different, but the basic linear stuff is basicly the same. You still have to go through all the neccessary checkpoints throughout a mission. Unless you talk to X you cant access Y.

@

Did you played ME2? This game has a lot of exploration.

-Edit-

Actually, even ME1 has much more exploration than Uncharted 2.

Well that's what i was saying. The storytelling is different.

In ME you have a "city" with mission points. You go to that mission point and accept your mission. But as soon as you're "in game" so to speak, there isn't really that much room for exploration or out of the box thinking when shooting your way through enemies. You cant access rooms in advance or attack from another angle. You enter, you fight, you go where you're suppose to go. You cant get lost, get stuck or miss out on what the game wants you to do and know.

And the same goes for U2, but without mission points. Both are very linear when it comes to actual gameplay.

Exploration of the planets to get some resources isn't "in game"? Mission points isn't "in game"? Did you ever explored a single planet?