Entroper said:
Well I don't know very many modern programs that can run entirely in 256 kB of memory. But this is the case on an ordinary symmetric architecture, too -- most programs can't fit all their code and data into the L2 cache, so they have to access main memory. The crucial difference is that an L2 cache is transparent; the programmer doesn't have to think about it. |
That's my point, IF you have memory spill over, there is another determing factor in the efficiency of a game running on the cell. A matrix multiplication really won't show this effect.
Just another point to strengthen my argument that we need more real data, not lab results of best cases.
I am a Gauntlet Adventurer.I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You? |
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