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Entroper said:
CrashMan said:
Again, this is slipping in to best case criteria. What happens if a thread needs more memory than its dedicated block?

And with you percentages, again, a TYPICAL game can't be programmed to use 100% of the cell, unless its a matrix multiplication game ;)

Well I don't know very many modern programs that can run entirely in 256 kB of memory.  But this is the case on an ordinary symmetric architecture, too -- most programs can't fit all their code and data into the L2 cache, so they have to access main memory.  The crucial difference is that an L2 cache is transparent; the programmer doesn't have to think about it.


That's my point, IF you have memory spill over, there is another determing factor in the efficiency of a game running on the cell.  A matrix multiplication really won't show this effect.

 Just another point to strengthen my argument that we need more real data, not lab results of best cases.



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