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Senlis said:
lestatdark said:
Senlis said:

+ Valkyria Chronicles

- Oblivion.

 

I played the PC version of Oblivion too.  I played it quite a bit trying to like it.  I really liked Morrowind and the whole open world concept.  However, Oblivion ruins the experience taking all immersion out of the game.  It is a combination of a lot of little things that does it: Fast travel system and monster leveling are good examples.

I know a lot of people say, "You can fix that with mods, and then the game will be fun".  If that is the case, the game is broken.

I hate Oblivion because I tried so hard to like it; I tried playing it so many times and wasted so much time only to figure out that, while the concept is fun, the game is not.

Yatzee outlines it very well.  Just keep in mind I had these opinions before I watched this video

I agree that after Morrowind, Oblivion feels like a shallow and superficial game. Oblivion had much of the HD glam to it, but the compromise was a lot of gameplay and diversity cut off.

I don't agree with your mods assesment though. Mods are the heart and soul of most current PC games, since they can not only fix the game, they can enhance it further. Developers don't have the time nor the ideas that a whole modding community can have, nor should anyone expect a group of developers, which in Bethesda case is pretty small, have the same capacity that ten of thousands of modders can have to enhace a game.

I could give you tons of examples in which mods have impact positively on a critically appraised game, but I'm staying with the examples of HL2 and KOTOR. 

Mods are great additions to a well crafted game.  I never used the mods on HL2, and haven't played much KOTOR (though I want to).  What I can say is that HL2 is a well designed game that leaves little to be desired.  Mods are great for those fans of the game who want some more replayability from said game.

Let me quote a line from my previous post.

"I know a lot of people say, "You can fix that with mods, and then the game will be fun".  If that is the case, the game is broken."

If a mod is used to fix bad designs choice in a game, the game still has bad design.  You may be able to piece together a decent game, but it is not the proper way for developers to use the modding system.  That mentaility encourages laziness, letting the developers think "the community will fix this".

Bottom line: I should be able to pick up any game and play it as is and enjoy the experience.  Modding comes later after I have beaten the game and want to add more replayability.  If I think a game is not fun when I play it, I am not going to bother with Mods.

I want to add a disclaimer that I don't think Oblivion is the worst game in the world.  there are several games out there that is worse than Oblivion.  Oblivion is the game I wanted to like, but couldn't and wasted a lot of time thinking it would be fun.  It is the game that showed the most promise, but was the greatest dissapointment.

I understand your dissapointment, that's why I just wanted to ask you the reasons behind it. I have many friends who are also dissapointed with Oblivion, mainly because they are Morrowind fans, and like I said, Oblivion is trully a step-back from it. 

I would encourage you to give a try to OOO, Oscuro Oblivion Overhaul. It turns Oblivion to the game it should have been from the start. Bethesda themselves liked it so much, they hired the mod to work on Fallout: New Vegas, and that made it one of my most awaited games for this year. If you ever feel like it, give it a try. 



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